Rahmadhani, Nova Sherlie and Mohammad Arief Nazaruddin S.Sn., M.Ds., S.Sn., M.Ds. (2024) Erancangan Board Game “Trash Pack” Sebagai Media Pembelajaran Pada Anak 7 Hingga 12 Tahun Tentang Pengelolaan Sampah. Diploma thesis, Universitas Brawijaya.
Abstract
Meningk|atny|a juml|ah penduduk, tingk|at konsumsi m|asy|ar|ak|at, d|an kem|aju|an teknologi |ak|an meningk|atk|an juml|ah timbul|an s|amp|ah. Menurut d|at|a Sistem Inform|asi Pengelol|a|an S|amp|ah N|asion|al (SIPSN) Kementeri|an Lingkung|an Hidup d|an Kehut|an|an (KLHK), Indonesi|a mengh|asilk|an 35,83 jut|a ton timbul|an s|amp|ah sep|anj|ang 2022. Volume timbul|an s|amp|ah tersebut n|aik 21,7% dib|anding 2021, sek|aligus menj|adi level tertinggi d|al|am emp|at t|ahun ter|akhir seperti terlih|at p|ad|a gr|afik. Sedangan pada tahun 2023 terdapat 17,4 juta ton timbulan sampah tahunan yang dihasilkan. Dari data tersebut, sebanyak 11,6 juta ton atau 66,47% sampah telah terkelola. Yang artinya Volume timbulan sampah turun sebanyak 51,41% dibanding 2022. Keberlanjutan lingkungan menghadapi tantangan serius akibat peningkatan jumlah sampah yang dapat terjadi kapan pun disetiap tahunnya. Penting untuk memulai edukasi mengenai pengenalan sampah dan pengelolahannya sejak masih anak- anak agar dapat memahami dampak lingkungan dari tindakan mereka. Kurangnya media pembelajaran yang spesifik dan menarik untuk anak�anak di umur 6-12 tahun tentang sampah saat ini membuat kurangnya pengetahuan anak tentang sampah disekitar mereka. Oleh karena itu, perancangan board game dapat dianggap sebagai solusi yang kreatif. Board game dirancang menggunakan metode design thinking yang memuat lima tahapan yaitu emphatize, define, prototype, dan test. Pengumpulan data dilakukan dengan cara observasi, wawancara, studi literatur, dan studi komparasi. Hasil dari perancangan board game diuji dengan bertahap hingga menghasilkan board game yang tepat guna untuk anak-anak dengan usia 7-12 tahun. Board game “Trash Pack” dapat menjadi solusi untuk media pembelajaran anak 7-12 tahun tentang pengelolaan sampah, diharapkan untuk peneliti selanjutnya dapat mengembangkan board game versi digital yang dapat dimainkan kapan saja dan di mana saja.
English Abstract
The increasing population, community consumption levels, and technological advancements will increase the amount of waste generated. According to data from the National Waste Management Information System (SIPSN) of the Ministry of Environment and Forestry (KLHK), Indonesia produced 35.83 million tons of waste throughout 2022. This volume of waste increased by 21.7% compared to 2021, marking the highest level in the past four years as shown in the graph. Meanwhile, in 2023, 17.4 million tons of annual waste were generated. From this data, 11.6 million tons or 66.47% of the waste have been managed. This means that the volume of waste has decreased by 51.41% compared to 2022. Environmental sustainability faces serious challenges due to the increasing amount of waste that can occur at any time each year. It is important to start educating children about waste recognition and management from an early age so they can understand the environmental impact of their actions. The lack of specific and engaging educational media for children aged 6-12 years regarding waste currently results in a lack of knowledge among children about the waste around them. Therefore, the design of a board game can be considered a creative solution. The board game is designed using the design thinking method, which includes five stages: empathize, define, ideate, prototype, and test. Data collection is conducted through observation, interviews, literature studies, and comparative studies. The results of the board game design are tested gradually until an effective board game for children aged 7-12 years is produced. The board game "Trash Pack" can serve as a learning medium for children aged 7- 12 years about waste management. It is hoped that future researchers can develop a digital version of the board game that can be played anytime and anywhere
Item Type: | Thesis (Diploma) |
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Identification Number: | 052417 |
Uncontrolled Keywords: | Board Game, Media Pembelajaran, Pengelolaan Sampah, Design Thinking-Board Game, Learning Media, Waste Management, Design Thinking |
Divisions: | Program Vokasi > D4 Desain Grafis |
Depositing User: | Sugeng Moelyono |
Date Deposited: | 10 Oct 2024 03:05 |
Last Modified: | 10 Oct 2024 03:05 |
URI: | http://repository.ub.ac.id/id/eprint/226685 |
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