Rafi, Muhhamad and M. Arief Nazaruddin, S.Sn., M.Ds. and Wuri Cahya Handaru, S.ST., M.Ds. (2023) Perancangan "Card Game" Legends Of Wayang (LOW) sebagai Media Edukasi Tokoh Wayang Berbasis Augmented Reality untuk Remaja. Diploma thesis, Universitas Brawijaya.
Abstract
Budaya wayang merupakan warisan adi luhur yang telah diakui oleh UNESCO sebagai warisan dunia. Banyaknya nilai sosial yang terkandung dalam budaya wayang dapat kita teladani. Sebagai remaja, warisan budaya wayang seperlunya harus kita jaga lestarikan agar tidak diakui oleh pihak lain karena wayang budaya asli Indonesia. Seiring berkembangnya zaman remaja mulai kurang perduli akan budaya wayang, mereka lebih nyaman bermain atau menggunkan sosial media. Oleh karena itu dirancangnya sebuah solusi mengenai pengenalan budaya wayang dengan tokoh wayang menggunakan media Card Game berbasis Augmented Reality untuk remaja usia 15-24 tahun, sebagai upaya mengedukasi tokoh wayang. Perancang menggunakan metode Mix Metode, yaitu observasi, wawancara, kuisioner dan, studi literatur. Output penelitian berupa Card Game AR dengan style ilustrasi menyesuaikan minat remaja yaitu tokoh game realistis. Perancangan disertai media pendukung yaitu X-Banner, Poster, Pakaging Card Game, Arena Card Game, Merchandise Stiker dan, Gantungan Kunci. Diharapkan edukasi tokoh wayang dapat digunakan sebagai media edukasi.
English Abstract
Wayang culture is a noble heritage that has been recognized by UNESCO as a world heritage. The numerous social values contained in wayang culture can serve as examples for us. As teenagers, we should preserve the wayang cultural heritage so that it is not claimed by others as the original cultural heritage of Indonesia. As the younger generation becomes less interested in wayang culture, they prefer to play or use social media. Therefore, a solution has been designed regarding the introduction of wayang culture through character cards based on Augmented Reality for teenagers aged 15-24, as an effort to educate them about wayang characters. The designer uses the Mixed Method approach, which includes observation, interviews, questionnaires, and literature studies. The research output is an AR Card Game with illustration styles tailored to teenagers' interests, such as realistic game characters. The design is accompanied by supporting media such as X-Banners, Posters, Card Game Packaging, Card Game Arena, Sticker Merchandise, and Keychains. It is hoped that the education about wayang characters can be utilized as an educational medium.
Item Type: | Thesis (Diploma) |
---|---|
Identification Number: | 052317 |
Uncontrolled Keywords: | Edukasi, Wayang, Card Game, Augmented Reality |
Divisions: | Program Vokasi > D4 Desain Grafis |
Depositing User: | Unnamed user with username tunjungsari |
Date Deposited: | 01 Feb 2024 04:12 |
Last Modified: | 01 Feb 2024 04:12 |
URI: | http://repository.ub.ac.id/id/eprint/215366 |
![]() |
Text (DALAM MASA EMBARGO)
Muhammad Rafi.pdf Restricted to Registered users only until 31 December 2025. Download (5MB) |
Actions (login required)
![]() |
View Item |