Problems of Online Learning Media on Learning Motivation of Class V Students at SD Negeri 2 Suka Negara, South Lampung.

Ramadhani, Khoirunnisa (2022) Problems of Online Learning Media on Learning Motivation of Class V Students at SD Negeri 2 Suka Negara, South Lampung. Sarjana thesis, Universitas Brawijaya.

Abstract

Di negara Indonesia, pandemik Covid-19 ini mempunyai efek yang besar untuk semua aspek yang tersedia tidak terkecuali pendidikan. Dengan adanya Covid-19 jadi porsedur belajar mengajar dilaksanakan dengan Daring (Dalam jaringan). Problematika asal katanya dari bahasa Inggris “problematic” yang artinya permasalahan ataupun persoalan. Problematika asalnya dari kata problem yang bisa dimaknai masalah ataupun permasalahan. Adapun permasalahan tersebut ialah sebuah hambatan ataupun permasalahan yang wajib diselesaikan dengan kata lain permasalahan ialah kesenjangan antar fakta dan hal yang diinginkan secara baik, supaya tergapai hasil yang optimal. Aktivitas belajar mengajar memiliki bermacam komponen diantaranya materi ataupun bahan, strategi, alat serta media serta evaluasi. Media ialah salah satu aspek belajar mengajar. Kedudukan media belajar tak cuma menjadi alat bantu pada belajar mengaar tapi menjadi untuk integral pada belajar mengajar. Sehingga media belajar mengajar sangat mendukung pada aktivitas belajar mengajar. Salah satu usaha peningkatan mutu pendidikan melalui pemanfaatan sebaik mungkin media, hingga pendidik diharapkan memakai media belajar mengajar pada membrikan materi. Pelaksanaan pembelajaran daring yang mendadak akibat pandemi covid-19, yang umumnya pembelajaran dilaksanakan dengan tatap muka berganti jadi belajar mengajar secara daring karena dinilai menjadi salah satu metode yang memungkinkan guna penyampaian materi belajar mengajar. Peranan Teknologi Informasi pada pembelajaran daring sangat tidak mungkin untuk dihindari. Sehingga, penguasaan teknologi informasi oleh pendidik pada belajar mengajar sangat penting. Namun masih banyak guru yang tidak bisa menguasai serta menggunakannya sehingga menjadi problematika saat pelaksanaan pembelajaran daring. Salah satu media aplikasi yang menjadi inovasi bagus yang bisa mengasih ketermudahan untuk guru serta siswa yakni Quizizz. Quizizz ialah aplikasi belajar yang bisa didesain sedemikian rupa oleh pendidik pada model game. Implementasi memakai Game Quizizz, peserta didik bisa melaksanakan latihan didalam kelas dalam perangkat elektroniknya. Game Quizizz bisa membantu motivasi belajar peserta didik serta menaikkan hasil belajar hingga bisa menaikkan mutu belajar mengajar.

English Abstract

In Indonesia, the Covid-19 pandemic has had a major effect on all available aspects, including education. With the Covid-19, teaching and learning procedures are carried out online. Problematic comes from the English word "problematic" which means problem or problem. Problematic comes from the word problem which can be interpreted as a problem or problem. The problem is an obstacle or problem that must be resolved, in other words, the problem is the gap between facts and things that are desired properly, so that optimal results are achieved. Teaching and learning activities have various components including materials or materials, strategies, tools and media and evaluation. Media is one aspect of teaching and learning. The position of the learning media is not only a tool in teaching teaching but also becomes an integral part of teaching and learning. So that teaching and learning media is very supportive of teaching and learning activities. One of the efforts to improve the quality of education is through the best possible use of media, so that educators are expected to use teaching and learning media in providing material. The sudden implementation of online learning due to the COVID-19 pandemic, which generally takes place face-to-face, has changed to online teaching and learning because it is considered to be one of the possible methods for delivering teaching and learning materials. The role of Information Technology in online learning is impossible to avoid. Thus, the mastery of information technology by educators in teaching and learning is very important. However, there are still many teachers who cannot master and use it so that it becomes a problem when implementing online learning. One of the application media that is a good innovation that can provide convenience for teachers and students is Quizizz. Quizizz is a learning application that can be designed in such a way by educators on a game model. Implementation using Quizizz Games, students can carry out exercises in class on their electronic devices. Quizizz games can help motivate students to learn and improve learning outcomes so that they can improve the quality of teaching and learning.

Item Type: Thesis (Sarjana)
Identification Number: 0522120166
Uncontrolled Keywords: Problematika, media, pembelajaran daring, motivasi belajar
Subjects: 400 Language > 495 Languages of east and southeast Asia > 495.6 Japanese
Divisions: Fakultas Ilmu Budaya > Pendidikan Bahasa dan Sastra Indonesia
Depositing User: Unnamed user with username nova
Date Deposited: 01 Feb 2023 02:08
Last Modified: 01 Feb 2023 02:08
URI: http://repository.ub.ac.id/id/eprint/197193
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