Hakim, Abdul (2020) Evaluasi Gameplay Auto Chess Mobile Game Menggunakan Mechanic Dynamic Aesthetic Framework. Sarjana thesis, Universitas Brawijaya.
Abstract
Game adalah salah satu hiburan yang banyak diminati oleh semua orang. Dewasa ini game banyak memiliki jenis seperti card game, board game dan video game. Untuk video game, sudah banyak sekali platform yang bisa digunakan untuk bermain seperti console, pc game dan mobile game. Dalam mobile game, Auto Chess Mobile merupakan salah satu game dengan genre strategi yang bisa di download pada play store. Berdasarkan penilaian Google Play Store, nilai Auto Chess Mobile merupakan yang paling rendah dibanding dengan game lain yang memiliki genre sama, salah satu penilaian yang rendah tersebut adalah penilai pada gameplay. Oleh karena itu dilakukan penelitian terhadap gameplay game Auto Chess Mobile dengan menggunakan Mechanic Dynamic Aesthetic Framework. Dalam metode ini pengumpulan data didapat dari melakukan solo testing dan playtesting terhadap dua narasumber yang bermain game Auto Chess Mobile. Berdasarkan analisis yang telah dilakukan dari solo testing dan play testing terhadap dua narasumber, didapatkan rekomendasi untuk melakukan peningkatan dan pengurangan beberapa serangan dan skill, dari suatu Hero, peningktan dan penguran efek dari suatu sinergi, peningkatan dan penguranan statisktik dasar suatu Hero dan cara pemakaian item yang akan dipakai dalam suatu Hero, hasil rekomendasi akan dikelompokan dengan formal element of game .
English Abstract
Game is one of the entertaiment thing which have many people inetersted of. Nowadays games has so many genre, for example card game, board game and Video game. For video game, there is so many platforms that you can play with, like Console, Pc Games and Mobile games. in mobile games, Auto Chess is one of strategy based genre which you can download on google play store. Based on google play rating, Auto Chess Mobile has the lowest score compared to the other games who have same genre, one of the lowest score is on gameplay. therefore, research is conducted on the gameplay of Auto Chess Mobile games with Mechanic Dynamic Aesthetic Framework. in this method, data collection is obtained by doing solo testing and playtesing with two particapnts who plays Auto Chess Mobile Game. based on the analysis that has been done by doing solo testing and playtesting with two particapants, obtained recommendations for doing enhancment and reduction for damage from the skill of some the Heroes, enhancment and reduction from some of the synergy, enhancment and reduction of the base stat for some Heroes and how to use the item for the Heroes. recomendation result will be categories by Formal Elements Of Game.
Other obstract
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Item Type: | Thesis (Sarjana) |
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Identification Number: | SKR/FILKOM/2020/22/052002984 |
Uncontrolled Keywords: | Evaluasi, video game, gameplay, Auto Chess Mobile, Mechanic Dynamic Aesthetic Framework, Formal Elements Of Game, Evaluation, video game, gameplay, Auto Chess Mobile, Mechanic Dynamic Aesthetic Framework, Formal Elements Of Game |
Subjects: | 000 Computer science, information and general works > 004 Computer science > 004.2 System analysis and design, computer architecture, performance evaluation |
Divisions: | Fakultas Ilmu Komputer > Teknik Informatika |
Depositing User: | Budi Wahyono Wahyono |
Date Deposited: | 10 Aug 2020 06:47 |
Last Modified: | 17 Sep 2024 03:37 |
URI: | http://repository.ub.ac.id/id/eprint/180479 |
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