The Implementation Of Jungian Psychology Theory In The Narrative And Gameplay Mechanics Of Persona 4 And Persona 5

Utama, Alif Noer (2018) The Implementation Of Jungian Psychology Theory In The Narrative And Gameplay Mechanics Of Persona 4 And Persona 5. Sarjana thesis, Universitas Brawijaya.

Abstract

Persona adalah seri game role-playing yang diciptakan oleh perusahaan pengembang game asal jepang bernama Atlus. Dalam penelitian kali ini, penulis menggunakan 2 game, yaitu Persona 4 dan Persona 5 sebagai objek penelitian. Seri game Persona ini dianggap oleh banyak orang menggunakan tema-tema yang berhubungan dengan psikologi manusia di game-game nya. Dalam penelitian ini, penulis menggunakan pendekatan psikologis dari teori psikologi Carl Jung. Terdapat 3 konsep teori yang penulis gunakan, mereka adalah teori Persona, Shadow, dan The Collective Unconscious. Penulis ingin menemukan bentuk implementasi dari ketiga konsep tersebut di dalam game-game Persona yang penulis pakai. Hasil temuan dari penelitian ini menunjukan bahwa kedua game menggunakan 3 konsep dari teori Jungian, konsep-konsep yang dipakai terutama banyak ditemukan di bagian mekanisme permainan dari kedua game. Dalam pengimplementasian konsep Jungian tersebut terdapat beberapa perubahan yang diperlukan agar tercipta sebuah mekanisme permainan yang dibutuhkan oleh sebuah game. Perubahan-perubahan tersebut tidaklah terlalu berbeda atau bertentangan dengan konsep aslinya. Saran untuk para peneliti selanjutnya ialah untuk menggunakan game-game lain dari seri Persona, dikarenakan banyaknya game yang ada di seri ini yang memungkinkan untuk diteliti lebih lanjut menggunakan teori penelitian atau pendekatan penelitian yang lainnya.

English Abstract

Persona is a role-playing video game series developed by Atlus. As this video game series was considered by many people to use psychological-related themes in their games, the writer wanted to find the implementation from the psychology theory in the games. In this research, the writer used two games, namely Persona 4 and Persona 5 from the series because they were the latest games in the series that the writer has played. The writer applied 3 particular concepts from the Jungian theory, they are The Persona, The Shadow, and The Collective Unconscious. The data that were collected were taken in the form of various screenshots that depicted many in-game scenes and dialogues that were related to the Jungian concepts. The result of this research shows that both games applied the 3 Jungian concepts within the games in some capacity. In their implementations, there were some alterations and also changes to the Jungian concepts, but these changes did not really differ much from the original concepts. The suggestions for the next researchers are to use other games from the Persona series, as the series itself has a lot of games with many potentials to be studied further and the next researcher could also analyze Persona games using different academic theories or approaches.

Item Type: Thesis (Sarjana)
Identification Number: SKR/FBS/2018/410/051812149
Uncontrolled Keywords: teori psikologis Jungian, persona, shadow, the collective unconscious, game, role-playing, seri game Persona./ Jungian psychological concepts, persona, shadow, the collective unconscious, video game, role-playing, Persona video game series.
Subjects: 700 The Arts > 791 Public performances > 791.4 Motion pictures, radio, television > 791.43 Motion pictures
Divisions: Fakultas Ilmu Budaya > Bahasa dan Sastra Inggris
Depositing User: Endang Susworini
Date Deposited: 22 Apr 2020 15:20
Last Modified: 17 Jun 2022 06:44
URI: http://repository.ub.ac.id/id/eprint/166833
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