Sarbini, RiskaNurtantyo (2015) Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas Dengan Mekanisme Role Playing. Magister thesis, Universitas Brawijaya.
Abstract
Abstrak—Tesis ini menjelaskan penerapan model Game Content Model (GCM) pada Role Playing Games (RPG) untuk pemahaman berlalu-lintas dengan konsep pembelajaran quest-driven learning. Salah satu kunci model GCM, yaitu Game Object dengan komponen intelligence diaplikasikan menggunakan kemampuan kecerdasan buatan dynamic pathfinding pada non playable character (NPC). NPC tersebut menggunakan algoritma A* sebagai dasar dari kemampuan pencarian rute terdekat terhadap target.
English Abstract
Abstract—This thesis describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for understanding of the traffic using a quest-driven learning. One of the GCM key models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target.
Item Type: | Thesis (Magister) |
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Identification Number: | TES/519.302 85/SAR/p/2015/041500413 |
Subjects: | 500 Natural sciences and mathematics > 519 Probabilities and applied mathematics > 519.3 Game theory |
Divisions: | S2/S3 > Magister Teknik Elektro, Fakultas Teknik |
Depositing User: | Endang Susworini |
Date Deposited: | 19 Jun 2015 09:15 |
Last Modified: | 19 Jun 2015 09:15 |
URI: | http://repository.ub.ac.id/id/eprint/157477 |
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