Mustika, SandioDwiko (2015) Rancang Bangun Permainan Augmented Reality Dance Menggunakan Kinect. Sarjana thesis, Universitas Brawijaya.
Abstract
Game augmented reality dance menggunakan kinect diharapkan sebagai salah satu pengembangan versi dance game sebelumnya. Dari yang sebelumnya seperti dance dance revolution yang menggunakan game pad dengan konsep virtual reality, dan just dance yang menggunakan kinect dengan konsep mixed reality / augmented virtuality, Game ini menawarkan konsep augmented reality dengan beberapa fitur tambahan. Objek maya akan ditampilkan pada dunia maya dan ditampilkan pada dunia nyata. Pemain akan merasa ada panggung dan penonton di depannya. Pada pengembangan game dilakukan pengukuran panjang tangan dan kaki manusia dan disesuaikan pada ukuran resolusi layar. Dengan beberapa masalah yang diselesaikan dari proses pengembangan game ini, dapat diambil kesimpulan tentang bagaimana memperkirakan panjang tangan manusia dari pundak hingga telapak tangan, menggunakan video frame dan body detection pada kinect SDK, sudut elevasi tangan manusia dan pengaturan scene pada game.
English Abstract
Augmented Reality Dance Game using Kinect is expected as one of dance game innovation. The previous famous dance game known as dance dance revolution that using dance pad is using virtual reality concept, and the following is just dance game in Xbox that using kinect and mixed reality / augmented virtuality concept. This game offers augmented reality concept with more feature. Unreal object will be shown to real world. Players will feel as they are at stage and in front of audience. Inside game development, game needs to calculating length of human hands and foots, starts from shoulder until its hand flat, or from hips until foot flat and adjusted to screen resolution. With some major problem at game development, there is some conclusion about how to measuring the length of human hands from it shoulder until hand flat and human foots from it hips until soles of the feet, using video frame and body detection with kinect SDK, human hands elevation angle, and organize a scene inside game devopment.
Item Type: | Thesis (Sarjana) |
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Identification Number: | SKR/FTIK/2015/77/051500966 |
Subjects: | 000 Computer science, information and general works > 006 Special computer methods > 006.8 Augmented and virtual reality |
Depositing User: | Budi Wahyono Wahyono |
Date Deposited: | 10 Feb 2015 13:54 |
Last Modified: | 21 Oct 2021 04:13 |
URI: | http://repository.ub.ac.id/id/eprint/146602 |
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