Pengembangan Game 3d Warship Operation Trikora

Amir, Mohamad Faisal (2017) Pengembangan Game 3d Warship Operation Trikora. Sarjana thesis, Universitas Brawijaya.

Abstract

Banyak kisah-kisah operasi Trikora hanya tersimpan dalam museum sejarah. Sehingga banyak yang tidak mengetahui pertikaian senjata dan perjuangan heroik yang terjadi dalam operasi tersebut. Video game adalah cara yang menarik untuk mengenalkan cerita Operasi Trikora maka dibuatlah game Warship Operation Trikora. Pengembangan game adalah proses membuat konten dan aturan permainan. Terdapat metode proses iterative dalam pengembangan game yaitu membuat prototipe, dimainkan, dan disempurnakan terus berulang kali sebelum dianggap final. Grafis 3D menjadi sarana untuk mencapai generasi dunia fiksi dalam imajinasi pemain yang tumbuh dari pemahaman representasi 3D sehingga membentuk permainan yang immersive. Untuk membangun permainan yang naratif maka game dirancang dengan membuat skenario cerita pertempuran berupa step-step yang terdiri dari kumpulan event dalam permainan. Dari skenario cerita pertempuran terdapat objektif yaitu event yang berupa tugas untuk pemain. Berdasarkan tugasnya objektif dapat dikelompokkan menjadi 5 tipe yaitu lingkup area, pointer lokasi, menyerang kapal, menyerang pesawat, menyerang pillbox. Metode Iterative design digunakaan untuk menguji objektif apabila diterapkan dalam permainan dengan cara membuat rapid prototipe, melakukan playtest, dan melakukan revisi. Aktivitas tersebut dilakukan berulang kali sampai permainan dianggap layak diimplementasikan. Implementasi karakter 3D dibutuhkan agar tercipta asset karakter-karakter yang terlibat dalam skenario cerita pertempuran yaitu terdapat 7 tipe karakter berupa kapal, pesawat, dan pillbox. Implementasi scene dilakukan dengan game engine Unity dengan mendekorasi environtments dan menempatkan game objects sehingga scene membentuk suatu menu dan stage permainan yang unik. Setiap scene terhubung satu-sama lain. Script diimplementasikan untuk membentuk skenario pertempuran dalam permainan digital menggunakan bahasa pemrograman C#. Berdasarkan pengujian fungsional, game Warship Operation Trikora memiliki keadaan fungsional 100% bekerja sesuai harapan baik dari scene flow, mekanika karakter, maupun objektif. Paired t-test terhadap responden antara sebelum dan saat bermain game ini, menunjukkan peningkatan pengetahuan rata-rata sebesar 8.33 dari 10 pengetahuan yang disampaikan dalam permainan. Berdasarkan pengujian usability, Dari 9 heuristik game usability semuanya termasuk dalam kriteria baik sedangkan dari 8 heuristik gameplay semuanya termasuk dalam kriteria baik.

English Abstract

Many of the operation Trikora stories are only stored in the histroy museum. So many people unaware of the armed conflict and the heroic battles that happen in the operation. Video game is an interesting way to tell the story of Operation Trikora then the game Warship Operation Trikora was made. Game design is the process of making the content and rules of a game. Iterative process method in game design that is making prototype, played, and refined repeatedly before considered final. 3D graphics means to achieve generation of fictional worlds in the player’s imagination that grow from a comprehension of the 3D representations so forming immersive video game. To build a narrative gameplay, a game designed with creating a battle story screnarios in form of a steps that consists of a collection of events in the game. Inside the the battle story scenarios there is events in the form of task for the player, it is called an objectives. Based on the tasks, objective can be grouped into 5 types that is area scope, location pointer, attack the ship, attack the plane, attack the pillbox. Iterative desgin methods are used to test objectives when it's applied in a game by creating a rapid prototype, performing playtest, and revised. This activity repeatedly until the game is considered decent to be implemented. Implementation of 3D characters needed to create assets of characters that involved in the battle story scenario. There are 7 types of characters in the form of ships, aircraft, and pillbox. Implementation of the scenes is done with Unity game engine by decorating environtments and placing game objects so that create the scenes forming an unique menu and stages. Each scenes is connected to each other. Script are implemented to create battle scenarios in digital version of game with C# programming language. Warship Operation Trikora has functional 100% working as expected both from scene flow, character mechanics, and objectives. Comparison of respondents between before playing this game and during playing this game, showed an knowledge average increase by 8.33 out of 10 knowledge presented in the game. Based on usability testing, 9 out of all game usability heuristics are included in good criteria and 8 out of all gameplay heuristics also included in good criteria.

Item Type: Thesis (Sarjana)
Identification Number: SKR/FTIK/2017/373/051706886
Uncontrolled Keywords: permainan 3D, iterative & rapid prototype, pengembangan alur permainan
Subjects: 000 Computer science, information and general works > 006 Special computer methods > 006.8 Augmented and virtual reality
Divisions: Fakultas Ilmu Komputer > Teknik Informatika
Depositing User: Budi Wahyono Wahyono
Date Deposited: 16 Aug 2017 07:45
Last Modified: 29 Nov 2020 07:15
URI: http://repository.ub.ac.id/id/eprint/1411
[thumbnail of Mohamad Faisal Amir.pdf]
Preview
Text
Mohamad Faisal Amir.pdf

Download (7MB) | Preview

Actions (login required)

View Item View Item