Using Kim’s Memory Game To Improve Students’ Vocabulary (Classroom Action Research On The Tenth Grade Students Of Agricultural Production Analysis At Smkn 2 Batu)

Minallah, MuhammadNurAsror (2016) Using Kim’s Memory Game To Improve Students’ Vocabulary (Classroom Action Research On The Tenth Grade Students Of Agricultural Production Analysis At Smkn 2 Batu). Sarjana thesis, Universitas Brawijaya.

Abstract

Kosakata adalah komponen penting dalam pembelajaran bahasa. Learning Vocabulary tidak sederhana, karena kesulitan dalam menghafal kosa kata. Mengenai fenomena itu, peneliti mengusulkan kegiatan pengajaran bernama permainan memori Kim untuk meningkatkan tingkat kosakata siswa. Penelitian ini bertujuan untuk menyelidiki bagaimana permainan memori Kim dapat meningkatkan kosakata analisis produksi pertanian C siswa di SMKN 2 Batu. Dengan menggunakan penelitian tindakan kelas, diharapkan penelitian ini dapat memecahkan masalah kosakata siswa. Karena penelitian ini berfokus pada peningkatan siswa, peneliti menggunakan tes, daftar periksa observasi, catatan lapangan, dan panduan wawancara sebagai instrumen. Para peserta penelitian ini adalah siswa kelas sepuluh AHP C di SMKN 2 Batu. Peneliti menetapkan kriteria kesuksesan yang lebih dari 70% siswa dapat memberikan skor standar minimum yang 75. Dari kriteria keberhasilan yang telah ditetapkan, ia menunjukkan bahwa 77% siswa lulus standar minimum skor. Dengan demikian, game memori Kim dapat digunakan sebagai kegiatan alternatif untuk mengajar kosakata. Sementara itu, penelitian ini dilakukan dalam satu siklus yang terdiri dari tiga pertemuan sejak kriteria keberhasilan tercapai dalam satu siklus. Karena masih ada kelemahan yang ditemukan dalam penelitian ini, seperti manajemen waktu dan kegagalan siswa untuk lulus skor standar minimum, peneliti menyarankan peneliti lebih lanjut yang tertarik untuk melakukan penelitian serupa untuk memiliki variasi dalam gambar karena permainan ini dapat membuat siswa merasa Bosan jika gambar tidak terkait dengan kehidupan sehari-hari siswa.

English Abstract

Vocabulary is an important component in language learning. Learning vocabulary is not simple, due to the difficulties in memorizing vocabulary. Concerning with those phenomena, the researcher proposed a teaching activity named Kim’s Memory Game to improve students’ vocabulary level. This study aimed at investigating how Kim’s memory game can improve the vocabulary of Agricultural Production Analysis C students at SMKN 2 Batu. By using Classroom Action Research, it was expected that this study can solve students’ vocabulary problems. As this research focused on the students’ improvement, the researcher used test, observation checklist, field note, and interview guide as the instruments. The participants of this study were the tenth grade students of AHP C at SMKN 2 Batu. The researcher set the criteria of success which was more than 70% of the students are able to pass the minimum standard score which was 75. From the criteria of success that had been set, it showes that 77% of the students passed the minimum standard score. Thus, Kim’s memory game can be used as an alternative activity for teaching vocabulary. Meanwhile, this research was conducted in one cycle that consisted of three meetings since the criteria of success was reached in one cycle. Since there are still weaknesses found in this research, such as time management and students’ failure to pass the minimum standard score, the researcher suggests further researchers who are interested to conduct the similar research to have variation in pictures because this game can make students feel bored if the pictures are not related with students’ daily life.

Item Type: Thesis (Sarjana)
Identification Number: SKR/FBS/2016/783/051701736
Subjects: 400 Language > 420 English and Old English (Anglo-Saxon)
Divisions: Fakultas Ilmu Budaya > Bahasa dan Sastra Inggris
Depositing User: Nur Cholis
Date Deposited: 17 Feb 2017 13:27
Last Modified: 17 Feb 2017 13:27
URI: http://repository.ub.ac.id/id/eprint/102704
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