Firmanna, Ferry and Edy Yulianto, Dr., Drs., MP. (2021) The Impact Of Esports Tournament Prizes To Attract Players To Play Online Game. Sarjana thesis, Universitas Brawijaya.
Abstract
Penelitian ini dilatarbelakangi oleh perkembangan video game yang mengalami kemajuan hingga saat ini. Video game telah dipertandingkan dalam turnamen turnamen baik besar maupun kecil, dan terakhir, game yang dipertandingkan disebut eSports. Jumlah hadiah uang dalam turnamen eSports relatif besar dan dapat menarik para pemain untuk mencoba bermain di turnamen tersebut. Teknik pengambilan subjek penelitian atau informan adalah purposive sampling, dengan teknik pengumpulan data menggunakan wawancara tidak terstruktur, yang memungkinkan peneliti untuk mengajukan pertanyaan lebih fleksibel dan bebas untuk mendapatkan informasi yang lebih mendalam. Berdasarkan hasil studi dari para informan, ditemukan bahwa hadiah uang dalam eSports dapat menarik pemain untuk memainkan game dalam jangka panjang karena butuh waktu lama untuk menguasai game dengan judul eSport. Selain itu, dapat dilihat bahwa tidak semua orang yang memainkan game kompetitif ingin bersaing di turnamen esports, tetapi jika pemain memiliki kesempatan untuk bersaing di turnamen, pemain akan mengambil kesempatan tersebut.
English Abstract
This research is motivated by the development of video games that have progressed until now. Video games have been competed in tournament tournaments as well as big or small, and finally, the games that are competed are called eSports. There is a relatively large amount of prize money in eSports tournaments and can attract players to try to play in the tournament. The technique of taking research subjects or informants is purposive sampling, with data collection techniques utilizing unstructured interviews, which allow researchers to ask questions more flexibly and freely to get more in-depth information. Based on the study results from the informants, it was found that prize money in eSports can attract players to play the game in the long term because it takes a long time to master games with eSport titles. In addition, it can be seen that not everyone who plays competitive games wants to compete in esports tournaments, but if players have the opportunity to compete in tournaments, players will take the opportunity.
Item Type: | Thesis (Sarjana) |
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Identification Number: | 0521030288 |
Uncontrolled Keywords: | eSports, Games, Tournament, Prize money |
Subjects: | 600 Technology (Applied sciences) > 658 General management |
Divisions: | Fakultas Ilmu Administrasi > Ilmu Administrasi Bisnis / Niaga |
Depositing User: | Budi Wahyono Wahyono |
Date Deposited: | 26 Apr 2022 06:51 |
Last Modified: | 25 Sep 2024 08:37 |
URI: | http://repository.ub.ac.id/id/eprint/190187 |
Text
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