Evaluasi User Experience Gim Defense of the Ancients 2 (DotA 2) Menggunakan Metode Flow Framework

Adhitama, Moh. Laksamana (2020) Evaluasi User Experience Gim Defense of the Ancients 2 (DotA 2) Menggunakan Metode Flow Framework. Sarjana thesis, Universitas Brawijaya.

Abstract

Gim yang dikenal sebagai Defense of the Ancients 2 (DotA 2) adalah salah satu video game bergenre Multiplayer Online Battle Arena (MOBA) yang sangat populer saat ini. Akan tetapi, dari desain game dan game play mechanics yang telah disajikan dalam game Defense of the Ancients 2 (DotA 2) masih memiliki permasalahan khususnya dari sisi user experience yang dilihat pada sudut pandang flow experience. Dalam penelitian ini akan digunakan metode flow framework yang memiliki dua bagian yaitu flow antecedents dan flow state. Flow antecedents memiliki beberapa dimensi yang meliputi dimensi playability, clear goals, challenge, feedback dan sense of control. Dimensi flow state terdiri dari concentration, intrinsic reward, loss of self-consciousness dan time distortion. Dari hasil evaluasi yang telah dilaksanakan dengan menggunakan metode flow framework pada Game Defense of the Ancients 2 (DotA 2), telah didapatkan kualitas dan user experience pada setiap dimensi flow. Game Defense of the Ancients 2 (DotA 2) mendapatkan nilai mean clear goals 4,60, time distortion 4,47, loss of self-consciousness 4,35, intrinsic reward 4,30, feedback 4,07, concentration 4,00 dan playability 3,90 maka game ini telah menyajikan kemudahan dalam bermain. Akan tetapi dengan nilai mean challenge 3,50 dan sense of control 3,77 game Defense of the Ancients 2 (DotA 2) tidak memberikan keseimbangan gim pada pemain, dimana pemain yang baru belajar dapat melawan pemain veteran yang berpengalaman dan solid atau bermain dengan pemain yang mengganggu dan mengecewakan sehingga membuat motivasi pemain berkurang dan meningkatnya tingkatan stress. Untuk penelitian selanjutnya diharapkan peneliti dapat menemukan lebih banyak bagian yang dapat diperbaiki untuk meningkatkan performa game Defense of the Ancients 2 (DotA 2) dengan menambah jumlah responden lebih dari 20 responden dan melengkapi metode flow framework dengan metode lain yang dapat menemukan bagian lain yang perlu mendapatkan prioritas perbaikan.

English Abstract

Defense of the Ancients 2 (DotA 2) is one of the most popular Multiplayer Online Battle Arena (MOBA) games. However, the game design and game play mechanics that have been presented in the game Defense of the Ancients 2 (DotA 2) still have problems, especially in terms of user experience as observed from the flow experience perspective. The following research will exercise a flow framework method which composed of two components, flow antecedents and flow state. Flow antecedents have several dimensions which include playability, clear goals, challenges, feedback and sense of control. The flow state dimension consists of concentration, intrinsic reward, loss of self-consciousness and time distortion. Results of evaluations that have been implemented using the flow framework method on Defense of the Ancients 2 (DotA 2), the quality and user experience on each flow dimension was received. Game Defense of the Ancients 2 (DotA 2) get the value of mean of 4.60 on clear goals, 4.47 mean score on time distortion, 4.35 mean score on loss of self-consciousness, 4.30 mean score on intrinsic reward, 4.07 mean score on feedback, 4.00 mean score on concentration and 3.90 mean score on playability which signify that this game has presented an ease of play. However, with a mean challenge value of 3.50 and a sense of control mean score of 3.77, the game Defense of the Ancients 2 (DotA 2) does not provide a balanced gameplay, where beginners with limited experienced play against solid veteran players or against players which are disruptive and upsetting which resulted a sudden drop on player's motivation and increase on stress level. For further research, researchers are expected to find more parts that can be improved to improve the performance of the game Defense of the Ancients 2 (DotA 2) by increasing the number of respondents by more than 20 respondents and completing the flow framework method with other methods that can find other parts that need to get repair priority.

Other obstract

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Item Type: Thesis (Sarjana)
Identification Number: SKR/FILKOM/2020/171/052003362
Uncontrolled Keywords: user experience, flow framework, Defense of the Ancients 2 (DotA 2
Subjects: 000 Computer science, information and general works > 004 Computer science > 004.2 System analysis and design, computer architecture, performance evaluation
Divisions: Fakultas Ilmu Komputer > Teknik Informatika
Depositing User: Budi Wahyono Wahyono
Date Deposited: 05 Aug 2020 08:20
Last Modified: 14 Apr 2023 01:25
URI: http://repository.ub.ac.id/id/eprint/180911
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