Suwardi, Laras Krisnayuwati (2019) Pengembangan Media Pembelajaran Interaktif untuk Ranah Kognitif pada Mata Pelajaran Sistem Komputer di Kelas X Teknik Komputer dan Jaringan SMK Negeri 3 Malang dengan Model Pengembangan 4D. Sarjana thesis, Universitas Brawijaya.
Abstract
SMK Negeri 3 Malang adalah salah satu Sekolah Menengah Kejuruan yang menyediakan kompetensi keahlian Teknik Komputer dan Jaringan (TKJ). Pada kompetensi keahlian TKJ terdapat beberapa mata pelajaran produktif, salah satunya adalah Sistem Komputer. Dari hasil observasi dan wawancara peneliti, terdapat permasalahan dalam proses pembelajaran yaitu pada ranah kognitif, yang mana nilai rata-rata ulangan harian siswa kelas X Teknik Komputer dan Jaringan SMK Negeri 3 Malang pada pelajaran Sistem Komputer adalah sebesar 56,89, yaitu tidak tuntas karena tidak mencukupi Kriteria Ketuntasan Minimal (KKM). Hal itu membuktikan bahwa siswa tidak paham mengenai materi yang dijelaskan oleh guru. Guru memberikan penjelasan mengenai materi pembelajaran hanya dengan menggunakan metode ceramah dan menjelaskan melalui media papan tulis tanpa adanya bantuan bahan ajar lain seperti buku, modul, atau media pembelajaran lainnya. Solusi untuk membantu siswa dalam proses pembelajaran yaitu dengan mengembangkan media pembelajaran interaktif dengan menggunakan metode 4D melalui 4 tahap, yaitu pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate). Subjek dari penelitian ini adalah siswa kelas X Teknik Komputer dan Jaringan SMK Negeri 3 Malang. Teknik pengambilan data yang digunakan adalah wawancara, observasi, kuesioner, dan tes untuk pretest dan posttest. Hasil validasi ahli materi mendapatkan persentase 98,00% termasuk kategori Sangat Baik, hasil validasi ahli media mendapatkan persentase 60,00% termasuk kategori Baik, dan hasil respon siswa mendapatkan persentase 93,40% termasuk kategori Sangat Baik. Hasil rata-rata pretest sebesar 55,83, hasil rata-rata posttest sebesar 87,63, dan hasil uji beda yang menghasilkan nilai signifikansi sebesar 0,00 (sig ≤ 0,05). Berdasarkankan kenaikan nilai rata-rata pretest dan posttest sebesar 31,8 serta hasil uji beda yang dilakukan, maka kesimpulan yang didapatkan adalah media pembelajaran interaktif yang dikembangkan terbukti mampu meningkatkan hasil belajar pada ranah kognitif
English Abstract
Vocational High School 3 Malang is one of the Vocational Middle Schools that provides Computer and Network Engineering expertise competencies. In TKJ expertise competencies there are several productive subjects, one of which is Computer Systems. From the results of observations and interviews of researchers, there were problems in the learning process, namely in the cognitive domain, where the average daily test scores of class X Computer and Network Engineering of Vocational High School 3 Malang in Computer System lessons were 56.89, which was not completed because insufficient Minimum Completion Criteria’ This proves that students do not understand the material explained by the teacher. The teacher gives an explanation of the learning material only by using the lecture method and explaining through the whiteboard media without the help of other teaching materials such as books, modules, or other learning media. The solution to assist students in the learning process is by developing interactive learning media using the 4D method through 4 stages, namely defining, designing, developing and disseminating. The subjects of this study were grade X students of Computer and Network Engineering at Vocational High School 3 Malang. Data collection techniques used were interviews, observations, questionnaires, and tests for pretest and posttest. The results of the material expert validation get a percentage of 98.00% including the Very Good category, the results of media expert validation get a percentage of 60.00% including the Good category, and the results of student responses get a percentage of 93.40% including the Very Good category. The average pretest results were 55.83, the posttest average results were 87.63, and the results of the different tests produced a significance value of 0.00 (sig ≤ 0.05). Based on the increase in the average value of the pretest and posttest by 31.8 and the results of the different tests conducted, the conclusions obtained were that the interactive learning media developed proved to be able to improve learning outcomes in the cognitive domain
Item Type: | Thesis (Sarjana) |
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Identification Number: | SKR/FILKOM/2019/402/051905720 |
Uncontrolled Keywords: | media pembelajaran interaktif, sistem komputer, ranah kognitif, teknik komputer dan jaringan, sekolah menengah kejuruan, model 4D/interactive learning media, computer systems, cognitive domains, computer engineering and networks, vocational high schools, 4D models |
Subjects: | 000 Computer science, information and general works > 006 Special computer methods > 006.3 Artificial intelligence > 006.31 Machine learning |
Divisions: | Fakultas Ilmu Komputer > Sistem Informasi |
Depositing User: | Endang Susworini |
Date Deposited: | 05 Aug 2020 07:26 |
Last Modified: | 05 Aug 2020 07:26 |
URI: | http://repository.ub.ac.id/id/eprint/171869 |
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