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Mubarok, Muhammad Zacky (2017) Permainan Bahasa Dalam Wacana Percakapan Indonesia Lawak Klub Di TRANS7. Sarjana thesis, Universitas Brawijaya.

Indonesian Abstract

Permainan Bahasa dalam wacana percakapan Indonesia Lawak Klub di Trans7 merupakan penggunaan bahasa yang digunakan untuk sarana bermain untuk meraih kelucuan dalam program acara ILK. Hal itu dilakukan untuk menimbulkan percakapan yang komunikatif. Tujuan penelitian ini adalah untuk mendeskripsikan (1) bentuk permainan bahasa dalam wacana pecakapan ILK di Trans7, (2) maksud permainan bahasa dalam wacana pecakapan ILK di Trans7, dan (3) fungsi permainan bahasa dalam wacana pecakapan ILK di Trans7. Jenis penelitian ini merupakan penelitian kualitatif deskriptif. Subjek penelitian ini yaitu wacana percakapan yang terdapat dalam video ILK yang telah ditranskripsi. Objek penelitiannya yaitu kata yang mengandung permainan bahasa, khususnya bentuk permainan bahasa, maksud permainan bahasa, dan fungsi permainan bahasa yang terdapat dalam wacana perakapan ILK di Trans7. Data diperoleh dengan teknik dokumentasi, simak, dan catat. Teknik analisis datanya dengan menggunakan metode agih dan padan, dengan teknik lesap dan ganti. Hasil penelitian menunjukkan tiga kesimpulan. Pertama, bentuk permainan bahasa dalam wacana percakapan ILK ditemukan enam bentuk, yakni bahasa plesetan, kiasan, metafora, repetisi, akronim, dan singkatan. Kedua, maksud permainan bahasa dalam wacana percakapan ILK ditemukan delapan maksud, yakni pernyataan, sindiran, perintah, larangan, peringatan, humor, saran, sebab-akibat dan informasi. Ketiga, fungsi permainan bahasa dalam wacana percakapan ILK ditemukan enam fungsi, yakni fungsi humor, kritik sosial, keatif, eufemisme, dan estetis.

English Abstract

Language trick in an Indonesia Lawak Klub conversation discourse is the using of a language which used to make asense of humor in the ILK program. It was done to make a communicative conversation in that program. The objective of this research are to describe (1) the language trick pattern in a conversation discourse of ILK program in Trans7, (2) the aim of language trick in conversation discourse of ILK program in Trans7, and (3) the function of language trick in a conversation discourse of ILK program in Trans7. The research design used in this research was descriptive qualitative. The subject of this research was the conversation discourse in a ILK program video that had been transcripted. The object of this research were the words wich categorized in a language trick, especially the pattern of language trick, the aim of language trick, and the function of language trick in a conversation discourse of ILK program at Trans7. The research use dcomentation, analyze, and make a note to obtain the data. The research use dividing and compare to analyze the data by ommision and subtitutions techniue. There were three points in the result of this research. First, the researcher found six pattern language trick in ILK program suck as slang, figuratively, metaphor, repetitions, acronym and abbreviation. Second, the researcher found eight aim of language trick in ILK program such as statement, satire, order, warning, humor, suggestion, action-reaction and information. Third, the researcher found six function of language trick in ILK program such as humor, function, social critic, creative, euphemish, and aesthetic.

Other Language Abstract

UNSPECIFIED

Item Type: Thesis (Sarjana)
Identification Number: SKR/FBS/2017/741/051707522
Uncontrolled Keywords: Permainan Bahasa, Wacana Percakapan, Indonesia Lawak Klub
Subjects: 800 Literature (Belles-letters) amd rhetorics > 808 Rhetoric and collections of literary texts from more than two literatures > 808.8 Collections of literary texts from more than two literatures > 808.84 Collections of essays > 808.882 Anecdotes, epigrams, graffiti, jokes, jests, quotations, riddles, tongue twisters
Divisions: Fakultas Ilmu Budaya > Pendidikan Bahasa dan Sastra Indonesia
Depositing User: Kustati
URI: http://repository.ub.ac.id/id/eprint/1940
Text
Muhammad Zacky Mubarok.pdf

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